Thursday, July 16, 2009

On Skinning Creatures with Minds

Just a quick note today.

Things you cannot skin:
  • Centaurs
  • Gnolls
  • Taurens
  • All other non-furred humanoids (with one exception, see below)

Things you can skin:
  • Humanoid dragons


WTF? I always thought you couldn't skin the rest of them as Bliz didn't want the stigma of you killing and skinning sentient races. Despite the fact that there are several locations in Orgrimmar decorated with centaur skins. But then they go and let me skin both bipedal and quadrapedal (is that still the term even if they have another pair of arms above the legs?) humanoid dragons. I mean, these guys wear armor, have weapons, and cast spells. Not that I'm complaining, mind you. I'll take their delicious scales and skins. But just sayin'.

/sigh

Wednesday, July 15, 2009

On the Route One Takes to Changing Specs

I mentioned in the previous post that I have been varying levels of noob-ish at varying times due to a combination of my playstyle while leveling, growing experience, and the classes that I played initially. I thought that I truly had a handle on playing a priest. I was pumping some serious spellpower, I had regen flowing like it was water, I could raid heal with the best of them, and I could bust out tank heals like I had a pair (of Righteous Orbs, of course).

But I had a bit of a problem, and I didn't even know it. I wasn't using every tool in my toolbox. Sure, what I was doing worked just fine. Now, don't get me wrong, I'm by no means the type of player who says, "You have to do it this way or you're doing it wrong." I wasn't doing it wrong, per se, but I wasn't doing it...optimally.

You see, my background as a healer is as a druid. Back in good ol' vanilla, I was a druid. I walked into Molten Core and was promptly told, "Heal." 'Cause that's what druids did in MC. (Incidentally, MC is what made me quit WoW the first time. But that's a different story. And it had nothing to do with my role.) So, my entire experience with healing pre-Wrath (I was a huntard in BC) had been as a pre-tree, leather wearing night elf.

How does that effect my priest, you ask? Well...if I remember my old school druid healing rotation correctly, it went something like: HoT, HoT, downranked big heal to not quite top off, wait, downranked heal, refresh first hot, rinse, repeat. That was pretty much the extent of my tools and abilities then. No Swiftmend, no Lifeblooom. Just HoTs and direct heals.

And what is this thing I wasn't doing or using that I alluded to a paragraph ago and you are just waiting for me to get to? So, being a good little monkey who soaks up his conditioning well, I used what I knew. When I started priest healing, I rolled out the HoT first thing, and then spammed a bunch of Flash Heals, and a Greater Heal when I could afford the time (this was before the change that made Greater Heal faster after a few Flash Heals). Yeah, that's pretty close to the spell priority when a holy priest is healing a single target. There are a few things missing, though. Prayer of Mending I learned to use pretty early on. And I already wrote about when I learned the power of Binding Heal. But there was still something missing from my repertoire. Have you spotted it yet?

Bubbles. For some reason, I had it in my head that Power Word: Shield was just not worth the global cooldown and/or the mana. They were relatively expensive for me, and (I have no idea why I thought this) I thought they didn't scale with spellpower. I actually said to a guildy at one point, "Yeah, I could bubble. But it only prevents, what, 1500 damage? Or I could Flash Heal with for almost 7k. I'll Flash Heal, thanks." Why he didn't smack me, I don't know. He even used to play a priest. I think what made me actually start using bubbles was when I read a patch note about a change to the spellpower coefficient on them. I went, "Orly?" And I started bubbling the tank.

It was like a breath of fresh air. I had more breathing room. I had another powerful spell in my rotation. Even better, it was instant. I gave it a prime spot on my click-to-cast setup. And I loved it. I loved it so much, I wanted to use it more often. But there's that pesky cooldown. So, I started tinkering with talent calculators and very quickly determined that I could either have Guardian Spirit or no-cooldown shield. To which I said, "But...I love my glyphed Guardian Spirit. I don't know that I could do some fights without it." (Call me whatever you want, but Arachnid Quarter is still the quarter I dread healing the most. I lose more tanks between Anub'Rekhan and Maexxna than I do the rest of the raid combined.) So I kept using my bubble when it was available and the tank didn't have Weakened Soul.

But those bubbles were awfully tasty. It's like having plain old oatmeal for months, than adding a few dried blueberries. "Wow, I really like these dried blueberries! I bet that fresh blueberries would be even better!" I kept eyeing those fresh blueberries...er, instant shields, tinkering with talent calculators and hybrid disc/holy specs. "But I lose this..and this...and my crit's only at, like, 12%. I obviously don't have the gear to itemize Disc." Then, we were doing some Ulduar and I decided, "Screw it! I'm going Disc!" I damn near hearthed right then. But, I finished out the morning's raid (we downed Kologarn for the first time, exciting!). And *then* I respecced.

Turns out, all those purples that I had collected and were just cluttering up my bank? With a touch of regemming...some borrowing from my shadow set...ooo, regem that...Oh my...I have over 25% crit? How did that happen?!

Down one Circle of Healing and one Guardian Spirit (I'm not a big fan of Lightwell), I walked into Naxx armed with Penance and no-cooldown, powerful bubbles. And I loved it! I occasionally missed Circle of Healing. But Pain Suppression did me just fine in place of Guardian Spirit, and the bubbles. Oh, my, the bubbles. Some quotes from the night:

Me: "So...how do I go about running out of mana in this spec?"
Paladin: "Holy Nova."
Me: "OMG! It gives everyone little bubbles!"

Raid healing resto shaman: "Man, I love this healing next to a disc priest!"
Me: "Oh, why's that?"
Resto shaman: "I'm sorry, what did you say? I was making a sandwich."

Hunter: "...why do I have a bubble? Wait, my pet has a bubble too..."
Paladin: "Yeah. The whole raid has bubbles."
Me: "I love bubbles!"

Hunter: "It's kinda cool how the character flinches when they get hit with Penance. It's like the heal hurts."
Me: /target Hunter /cast Penance /repeat /chuckle

I actually had a lot of fun for some of the less healing-intensive fights weaving my bubbles so that everyone in the raid had one the whole time. See previous comments RE: mana and sandwich. =)

So, yeah, I think I like me some Disc.

Tuesday, July 7, 2009

On the Speed at Which One Achieves Level Cap

Don't you hate it when you have a topic in your head all day, then forget it when you sit down to write? I need to start keeping my notes on, say, GoogleDocs, rather than on my home computer. So, in lieu of the topic I was going to write, you get: speedy leveling!

Wow.com reported a few minutes ago that, if you already have a level 80 character with Cold Weather Flying, future alts will be able to gain the ability at level 68 via a single use bind to account heirloom item. (IE, you buy the item with your 80, send it to your 68, they use and consume it to gain Cold Weather Flying early.) This has been confirmed by Blizzard as almost certainly going to be making it into the live realms.

A few weeks ago, not long after some of the first announcements of the mount changes for 3.2, Beta Rogue, another guildy (I don't remember who, sorry), and I had a friendly debate about whether the changes were a good thing or a bad thing. They argued that all the changes aimed at getting people through the old world content faster had an adverse effect on the game and the experience. I called them curmudgeons who were jealous of the new-fangled toys the kids have these days. Ok, not in those words, but...

Back when I was new to this game, I remember level 60 being a far-off, nigh-unobtainable goal. Running after those centaur in Desolace seemed endless, but I did both sides of the quest chain because grinding was not a bad way to level back then (or so we all thought) and that particular spot combined grinding humanoids with quests! I also remember grinding through 58 and 59 on those ogres down in Burning Steppes. I always loved ogre mages. "Casters who don't cast! Awesome!" This bout of nostalgia makes me remember how long that really did take. Now, we WoW players have never had anything to complain about to players of most other MMOs. It's always been one of the, if not the, easiest MMO to hit level cap on. But it's damn near trivial now.

For example: When I made my first post here on 20 June, Paks was approximately level 35. It's now 7 July, two and a half weeks later, and she's level 67. I'm well under four days played. I would be *very* surprised if my first character was under four days played at level 40. I believe she was at near two weeks when she finally hit level 60.

And not only that, but our characters are actually more powerful now. With the rebalancing of talents for level 80 raiding and pvp builds, a level 50 character has access to much more power now than they did when the level 50 content was new. My paladin facerolled her way through content that was honestly challenging on other characters. (I commonly solo 3-man quests, and occasionally a 5-man. The most recent example is Tusker. It took my shaman at least three tries to solo that. Paks did it one shot. Those are the only two I've leveled straight up since Wrath. And I don't think soloing her was feasible in BC. Not at her level, anyway. My hunter couldn't manage it.)

So, is this detrimental to the game? I can really see both sides of it. You really shoot by the lower levels, not even slowing down until you hit the tail end of Outland. All that content, just whizzing by so fast that you have a really hard time taking any of it in unless you stop and look for it. For veteran levelers, it's just a long line of quests that you've already done X times. (Personally, I've done it all so many times that I put a movie up on the second screen and use something like Carbonite or QuestHelper to just remind me of exact locations and a rough guide of where to head next.) I really think that someone who has never seen the content before is not going to shoot by it nearly as fast and will pick up more than those of us who don't pay attention to it think they will.

On the other hand, it really does seem as if the end game is where they intend you to be. The talent trees are focused and balanced around both arenas the cutting edge raid. The best gear comes from the same two places. Even the newest casual content requires high levels to either access or get the most out of (Argent Tournament and the holiday achievements that have level requirements). The vast majority of the new content and, thus, the development time is being spent on what you can do at level 80. So, yeah, the devs really do want to get you there as fast as possible. Wouldn't you want people to see and play with all the shiny new toys that you just made, rather than the toys that are five years old? That seems to be the real reason that they're accelerating the level gain.

Well, that and can you imagine how mind-numbingly boring it would be to level a third (or fifth, tenth, etc) toon at the slow pace that would be required if you still leveled all through Azeroth, Outland, and Northrend at the original rate of each?

With that in mind, I've heard a number of times that one should be able to either accelerate leveling *or* auto-create higher level characters once one is level capped. One points to the Death Knight as an example of this already being done and the heirloom shoulders (and soon the chest) as another way it's implemented. These same people also seem to think that new players should have to pay their dues and level the slow way like they did.

I don't seen any reason to punish new players by making them level more slowly. So what if you leveled that way? Just because you had it the "hard" way doesn't mean that others have to. It seems that these people are complaining mostly to rail against change and out of some odd sense that their accomplishments are being stolen from them if others don't have to work the same length of time. Because, really, that's all that leveling is: a time investment.

In speeding up the leveling process, Bliz is just making us invest less time in getting to the cap. The argument I hear against this is: you don't know how to play your class nearly as well if you haven't spent as much time playing it. To which I say: bull. I have leveled every class except rogue up into Outland. And I did it all solo. I don't have the first idea how to play a Warrior in a group. I was totally a huntard when I hit 70 (cap at the time). I didn't know a Flash Heal from a Binding Heal when my priest hit 80. And you know what? It doesn't matter how much time I spent leveling...it would have been exactly the same. Because I'm not the type of person who groups when leveling. Oh, sure, if I happen to be on a particular group quest and in the area when someone hits /1 looking for help, I'll join them. But, generally, I skip them. Poor XP/hour, wrangling group members. This is also true of dungeons. Just quicker to do quests.

So it doesn't matter if I spent three weeks of my life, three days, or if my character was born 80...I still wouldn't know how to play them with other people. You learn that when you start doing it.

Best example I have offhand: We were doing Naxx as progression content. It was probably my first time or second time healing a raid with a priest (my healing background was with druid. I'm embarrassed to admit how long it took me to learn that bubbles are my friend). We were doing Four Horsemen, with me healing...oh, either a caster or a hunter in the back. Whatever, doesn't matter. I'm struggling back there, trying to keep myself and the other person up through what feels like really heavy, constant damage. We wipe a few times. Then the other priest in the party makes the offhand comment of, "I don't know why you're struggling. You just cast Binding Heal and Renew." And I facepalmed. I had completely forgotten that Binding Heal existed. I've never lost a person in the back of Four Horsemen since.

So, really, it's not the time you spend leveling that makes the character or the player. It's the experience in what you're actually doing, the willingness to make mistakes, the ability to learn, and adapting.

Take it from the priest who didn't know Binding Heal from Power Word: Shield. Going faster at level 20 and 40 will *not* change whether or not you play well when you get to 80. And flying all the way through Outland and Northrend is not going to really make you skip anything that is of any consequence in how you actually play your class. I promise.

Friday, July 3, 2009

On Obligatory Congratulations



Those of us who are in a guild of any size have all seen it many times:

[Guildy] has earned the achievement [Completed a Dungeon]!
Grats!
grats
congrats!
rats

[Guildy] has earned the achievement [Level 80]!
Whoo!
Grats!
*throws confetti*
*commits indecent exposure*
rats

[Guildy] has earned the achievement [1000 Fish]!
Grats!
grats
I'm sorry.
...grats?

It often feels to me like we're obligated to congratulate someone on whatever set of arcane accomplishments the devs have deemed it appropriate to grant an achievement. Sure, some are very obviously something praiseworthy (assuming that you're a devotee of the game, and not one who thinks it's a giant waste of time). Getting to level cap, while not the chore that it was in vanilla, still takes a fair amount of dedication. So does something like [Superior] or [Epic]. But something like [Professional Journeyman] seems much less so something that I want to congratulate someone on. Really, that's just part of playing the game. It's like getting an achievement for getting to level 2. It's hard to avoid it. But, yet, you still see the congrats roll out.



[tangent] For just a moment, I want to look at the profession achievements. There's one for training each level of a profession...but not one for maxing it out. Seriously, I get told how awesome it is for me to spend two seconds and 10c at the trainer to pick up a profession, but I get no acknowledgment for having made enough items to have gotten 450 points in it? I think that is something congrat worthy. [/tangent]

For a while, I actually had a character-shared macro for congratulations. The first iteration of it made fun of the fact that we congratulate on every achievement. It was something like, "Grats! (This congratulations has been brought to you by the power of macro.)" ...Yeah. I think it annoyed even me so much that I modified it after about four uses to just say, "Grats!" I even fell out of using that. It's almost as easy to type it out as it is to click the button. And uses less screen real estate. But just the fact that it's something that happens often enough and that I felt was enough of a chore that I needed a macro for it tells me that I found it a bit onerous.

Really, I think we've lost something when the whole guild gives you a grats for [Blow Your Nose]. It makes the grats for something like [The Fall of Naxxramas] feel much less epic and satisfactory.